My goal was to extend my knowledge of UX and apply it to a real project. I stopped the whole process right here as I achieved what I intended to. Radar data are now accessible under three dots “falafel” menu. I realised that I can make the path to the selection of the time periods more simple with removing one step: It allowed me to remove the biggest obstacles before the live testing. This was a great exercise because it provided me with quick relevant feedback. I also did a pilot testing with my colleague. You want to check quickly on the radar what’s going on in Sydney NSW.
Task 5: You turned on the news on TV and you’re hearing that there is a big storm in Sydney. You want to check on the radar if there was any big storm during the last 24 hours.
Task 4: It’s morning and you found your outdoor plants destroyed by heavy rain. You want to check how the clouds are moving so you won’t get soaked by the rain. Task 3: It’s evening and you need to walk out your dog before going to bed. Task 2: You want to get more detailed view about the place you’re currently at. How would you find your current location? Task 1: This is your first time opening the app right after the installation. But I guess it’s a common problem for anybody who’s new to this. I struggled with providing the user the context of the task and with not telling them what to do right away. When knowing the main goals it was easy to come up with what I need to test in the usability testing.
If you’re not much familiar with the subject, I found these sources as the best: How to Conduct Usability Testing in Six Steps by Toptal and Turn User Goals into Task Scenarios for Usability Testing by NN Group. I already had some knowledge about the topic, but I wanted to refresh my memory with practical articles and guides. But when I started to play with the prototype on my iPhone, it felt so good!Īt that time there was a workshop happening in a few days and I thought it might be a great opportunity to take my prototype out for a usability testing. I forgot about changed statuses, changed slider and updates that were not crucial to sketch on paper to visualise the function. I realised I was missing a few more artboards after I uploaded the screens to inVision to create an interactive prototype. This helped me to fix problems such as buttons too small for tapping or a slider too low in the thumb zone to reach it. I tested the screens on a physical device via Sketch’s Mirror.
I used a few tones of grey and font to state that this is a low fidelity prototype for testing purposes and not a final visual design. ?️ High fidelity prototypeĪfter having all the data I needed, I switched to Sketch to create a prototype for usability testing. I decided to replicate the task during the usability test to get more insights.
I also went through Android Design Guidelines as well.